GUNSLINGER MARKS
with bloom

with bloom

no bloom

no bloom

PART 1

PART 1

PART 2

PART 2

variants 1

variants 1

variant 2

variant 2

variants 3

variants 3

variants 4

variants 4

GUNSLINGER MARKS

I animated and generated a sprite sheet in krita and then passed it to Unity as a particle using the Particle System component and added the postprocessing effect with bloom.

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